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Ilion Animation Studios

Las Rozas - Spain
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Head of Animation


Head of Animation is responsible for the quality of the animation, for keeping it on brief and for delivering consistent performances by assigning, or casting, the appropriate Animators. He/She also make sure the creative desires and production requirements are met, which means, that he/she must be able to negotiate with both departments to reach the best agreement for the good of the production.

Main Duties:

  • Works directly with the Head of Production, VFX Supervisor, CG Sup, and the rest of characters teams to ensure all technology aspects of animation are ready to deliver the performance the Director requires
  • Interpret the brief from the Director and Producer, and transmit it to the animation team
  • Guide, supervise and review the work produced by the animators
  • Responsible for keeping the animation on model (in style) throughout the production
  • Provide the main liaison between the animation department and those who are involved in previous and later stages of the production process
  • Responsible to the production department for delivering the required quota of animation, on time and on budget
  • Create, develop, and build consensus between Technology, Artists, and Production Management to assist the Director(s) to realize their vision
  • Understand the implications of performance, style, quality and continuity, technical, scheduling and budgetary requirements.
  • Keep track of story and continuity issues within the shot sequence
  • Communicate regularly with the lighting, rigging, art, and production teams to minimize errors and inefficiencies in the production pipeline
  • Maintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work
  • Attend any relevant meetings to promote effective communication throughout the production team
  • Keep up on current technology trends and tools (hardware and software) that best suit the production (and the company) in the development of a stronger creative technical environment
  • Work with Producer(s) and Director(s) to formulate bids and time lines for ambiguous sections of the movie involving creativity and technology
  • Work with Technology, Look Development, and Production Management to define and produce R&D goals for the production. These goals should be based on the Look, the pipeline, and workflow of the departments
Professional Experience:

  • 3 years of experience as a Supervisor or at least 5 years Lead experience
  • Experience of 10 or more years in CG animation production for television, film, games or visual effects
  • Additional experience in computer modeling and character rigging
  • Demonstrated expertise in the following: animation, rigging, sketching and/or drawing skills
  • Strong working knowledge of Maya
  • Experience building new pipelines.

  • Outstanding understanding of shape, composition, physical motion, weight and balance
  • Traditional animation basic knowledge. Capability in capturing and transmitting the acting personality to the characters
  • 2D animation skills will be taken into consideration
  • Good understanding of 3D computer graphics theory and practice
  • Advanced English level

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