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DreamWorks Animation

Glendale, California - United States
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Senior Graphics Rendering Engineer


Dreamworks Animation is looking for a passionate senior or principal graphics software engineer to join our rendering team in building our bleeding-edge raytracer MoonRay, as debuted at the HPG and SIGGGRAPH 2017 conferences. Our focus is to continue to deliver breathtaking images while being massively scalable across a single or multiple machines. We’ve been creating movie magic for over 22 years and we’d love to have you join us.

The Rendering team is responsible for researching and developing the tools and services for the studio’s rendering needs for features and shorts, theme park rides, AR/VR, VFX and future needs.  The team focuses on advanced graphics and machine learning research and development.

The position will focus on a variety of work within the renderer and is a unique opportunity to work on brand-new, innovative technology aimed at delivering the highest quality images for movies, theme parks, AR/VR and more.  We have a great, award-winning team and we are looking for an exceptional engineer to join us in pushing rendering boundaries. Check out our work! https://research.dreamworks.com

The role requires strong software development skills, a solid graphics foundation and excellent knowledge of raytracing.

Responsibilities include:

  • Research: Review, analyze and propose designs within the context of current research publications.
  • Development: Engineer our next-generation rendering technology.
  • Performance: Develop and optimize code and algorithms for single (and multi-) machine efficiency and scalability.
  • Collaborate: Work with artists to improve the technology in the creation of our movies and advanced productions


  • Bachelor’s Degree in Computer Science
  • Must have rendering experience in Monte Carlo raytracing and global illumination
  • Understanding of parallel programming models
  • Familiarity with current MCRT rendering research
  • Experience in core C/C++ software development in rendering, lighting or other graphics-related tools

Desired Characteristics : 

  • Advance degree in Computer Science is preferred
  • Experience with SIMD/SPMD vectorization
  • Experience with parallel debugging and tuning tools
  • History of published contributions in the field of physically based rendering and ray-tracing
  • An enthusiasm to work on visual problems as well as hard systems, software design and parallel programming problems related to rendering
  • Experience in problem solving and balancing quick turnaround with long-term quality
  • Excellent communication skills and an aptitude for working in small teams
  • Ability to deliver robust and scalable code