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Palo Alto, California - United States
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Senior Lighting TD, Mobile Game Marketing


MZ is looking for a talented and experienced Senior Lighting TD to join our Marketing Art Team. This role requires you to have at least 8 years of professional experience in a CG related industry, with a solid and tested lighting, rendering and trouble-shooting skill-set. You are an expert at lighting, rendering and using shaders to improve the visual fidelity of 3D assets. You can set up scenes with dynamic lighting schemes and understand the ins and outs of collaborating in a CG video production pipeline. You are a team player, comfortable working with others to assemble and complete shots. You have a focused attention to detail, willing to do what it takes to get the job done. This is a key role for our team and an opportunity to contribute to an invested and driven CG Video group. We are looking for someone willing to push quality, creativity, and storytelling to deliver impactful commercial spots and video content relevant to MZ's highly successful mobile titles.

What you’ll be doing:

    • Set up scenes to be used in a 3D animated, video pipeline
    • Work with directors, leads and artists to create and implement high quality lighting and shaders across a wide variety of styles and setups
    • Work with Comp to output the image layers, passes, mattes and relevant information needed to craft engaging content.
    • Collaborate with artists and animators to produce cohesive visual experiences
    • Interpret storyboards, color keys and 2D concepts to help set up scenes, lights, and cameras that effectively communicate story or product message
    • Create pre-comps and test cases as needed
    • Ensure artistic consistency within provided art direction
    • Troubleshoot rendering and pipeline issues
    • Work with programmers to create and automate lighting & shading templates
    • Successfully produce concurrent and competing projects in a fast-paced environment

Your background and who you are:

    • 8+ years professional experience in film, CG related industry or video team
    • Extensive background in lighting composition and surface materials
    • Experience with multiples renderers (Vray, Mental Ray, Arnold, etc.)
    • Ability to troubleshoot rendering, scene and pipeline issues
    • Solid Python knowledge and tools/scripting experience
    • Strong in Nuke and After Effects
    • Deep understanding of best practice and techniques for working in a 3D video or cinematics pipeline
    • Laser focused on completing tasks efficiently and on schedule
    • Comfortable participating in scrum, dailies, or similar workflow
    • Excellent communicator, able to present ideas both verbally and visually
    • Willingness to take constructive feedback and work in a team oriented setting 
    • Flexibility to put in extra hours when necessary
    • Generalist skills, a history of pipeline contributions and Houdini experience are a plusOld

Bonus points:

    • Advanced Python knowledge, Particle Systems, and Houdini are a plus

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