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Cloud Imperium Games

Wilmslow - United Kingdom
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Live Designer - FPS Specialist


Cloud Imperium is looking for a talented Designer to work on its Live product (Persistent Universe and Arena Commander/Star Marine modules) at its UK studio, Foundry 42 Ltd in Wilmslow.

The position entails work on the ever-expanding Persistent Universe experience and support and updates to existing AC/SM modules.


Team responsibilities:

  • The Live team is responsible for all updates to the live product and the content for most demos.
  • The work of a Live designer can be extremely varied as the responsibilities span large parts of the game. From inception to implementation of things such as: missions, game modes, game mechanics, user experience, balancing and much more.
  • The Live product usually receives new technology at a first implementation stage, therefore we can help guide its development and are expected to work closely with the engineers and system designers to ensure its ease of use.
  • A Live designer must be vocal in ensuring the needs of the player are not overlooked and maintain a finger on the pulse of the community.


Personal responsibilities:

  • Creation of multiplayer missions and expansion as new system and mechanics come online.
  • Working closely with the Engineering and System Design to improve AI, gameplay, mechanics, tools, etc.
  • Working with Environment Art and Level Design to ensure a perfect balance between gameplay setup and visual direction.
  • Working with Narrative to build engaging stories for mission and locations.
  • Placement of locations within the solar system and on planets.
  • Willingness to follow and learn from the community using resources such as Reddit, Spectrum, and Twitch.
  • Maintaining strong relationships with other departments and projecting a professional face of the Live team.
  • Capacity to work to frequent deadlines.


Specialist responsibilities:

  • Be the Live department’s go-to person for FPS-oriented locations.
  • Creation, maintenance and improvement of multiplayer game modes for the Star Marine module.



  • Knowledge and prior experience with multiple scripting or coding languages.
  • Minimum of 4 years of game industry experience.
  • Previous experience on a AAA multiplayer game.
  • Strong communicator, both oral and written.


Specialist requirements:

  • Previous experience of level design on a AAA multiplayer FPS.
  • A passion for creating FPS maps.



  • Prior experience with the CryEngine.
  • A passion for story-telling.

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