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Cloud Imperium Games

Wilmslow - United Kingdom
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Junior Audio Engineer


Foundry 42 is looking for a Junior Audio Programmer to work on our exciting PC space combat sim, Star Citizen.

You will work in-house at our studio in Manchester, UK, in a cooperative, cross-disciplinary team environment to implement game audio features and systems in Cloud Imperium’s games.




  • Working day-to-day with members of the CIG Audio department on audio implementation
  • Collaborating closely with sound designers, and dialogue & music implementation specialists on designing and engineering high level audio systems to maximise the end-user’s sonic experience
  • Developing, enhancing and optimising the audio engine wherever possible
  • Maintaining and improving tools, assistive tech and audio workflow within the game and editor
  • Contributing to maintenance of audio asset build systems, including the dialogue/localisation pipeline
  • Designing and producing unit testing/automated testing systems with an emphasis on audio
  • Taking ownership of aforementioned systems and iterating upon them; documenting where appropriate
  • Sharing knowledge and expertise to improve the CIG Audio programming team as a whole
  • Continually learning and improving upon your audio programming skills and how to apply them




  • Strong C++ programming skills
  • Good, relevant qualifications
  • A passion for making and playing games
  • Can work well in a cooperative team environment
  • Knowledge of or strong interest in audio engineering, principles of sound, acoustics, digital signal processing
  • Ability to adapt and learn quickly


Bonus points can include:


  • Familiarity with WWise, and/or other game audio systems
  • Working demos
  • Familiarity with game engines and middleware
  • Multi-threaded programming skills and knowledge
  • Understanding of networking code
  • An interest in procedural audio techniques




Wilmslow, Cheshire, UK

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