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Mr. Ryan Bland  
College Station, Texas United States
View Personal Summary » Within the last year
Game Developer
Texas Engineering Experiment Station (TEES)
, Texas United States
Des. Sal.: 60000
Des. Wrk Status: Full-time / Onsite
Available: Aug 2009
Work Auth.: United States
Education:
Texas A&M University
Masters Degree 

Texas A&M University
Bachelors Degree 

General Experience: Video Games / Entertainment Software - Engineer / Programmer and Animation & VFX / Television / Film - Technical Director
Skill By Software Skill Level Software By Skill Skill Level Used Since
3D Studio Max - Since: 2008  
3D GRAPHICS / RENDERING Advanced
ActionScript - Since: 2005  
3D GRAPHICS / RENDERING Advanced
Internet / Web Programmer Intermediate
C# - Since: 2008  
Pipeline / Asset Mgmt Junior
GAME ENGINE Intermediate
AI / Pathfinding Systems / Collision Junior
CSS - Since: 2006  
Internet / Web Programmer Intermediate
E/T - Direct X - Since: 2008  
3D GRAPHICS / RENDERING Advanced
E/T - Visual Studio - Since: 2008  
3D GRAPHICS / RENDERING Advanced
Flash - Since: 2005  
3D GRAPHICS / RENDERING Advanced
Web / Banners / Flash Advanced
HTML - Since: 2006  
Internet / Web Programmer Intermediate
JavaScript - Since: 2006  
Internet / Web Programmer Intermediate
MAYA - Since: 2006  
3D GRAPHICS / RENDERING Advanced
Game Design Intermediate
MELScript - Since: 2006  
Pipeline / Asset Mgmt Junior
GAME ENGINE Intermediate
Mental Ray - Since: 2008  
3D GRAPHICS / RENDERING Advanced
Photoshop - Since: 2002  
3D GRAPHICS / RENDERING Advanced
Web / Banners / Flash Advanced
Game Design Intermediate
PHP - Since: 2007  
Internet / Web Programmer Intermediate
XML - Since: 2006  
Internet / Web Programmer Intermediate
3D GRAPHICS / RENDERING  
E/T - Direct X Intermediate 2008
E/T - Visual Studio Intermediate 2008
ActionScript Advanced 2005
Mental Ray Junior 2008
Flash Advanced 2005
MAYA Advanced 2006
Photoshop Advanced 2002
3D Studio Max Junior 2008
AI / Pathfinding Systems / Collision  
C# Intermediate 2008
Game Design  
MAYA Advanced 2006
Photoshop Advanced 2002
GAME ENGINE  
C# Intermediate 2008
MELScript Intermediate 2006
Internet / Web Programmer  
ActionScript Advanced 2005
PHP Junior 2007
JavaScript Intermediate 2006
CSS Intermediate 2006
HTML Intermediate 2006
XML Intermediate 2006
Pipeline / Asset Mgmt  
C# Intermediate 2008
MELScript Intermediate 2006
Web / Banners / Flash  
Flash Advanced 2005
Photoshop Advanced 2002
Work Experience
Texas Engineering Experiment Station (TEES), Texas
(None)
Game Developer
12/2008-Present 
Circuits of Doom(PC) - 1st Person, Educational / Exploration - In-progress
Game Developer Job Duties:  3D Graphics / Rendering, Game Design, Game Engine, Pipeline / Scheduling / Asset Mgmt, AI / Pathfinding Systems / Collision,
Software Used: Photoshop, C#, MAYA, E/T - Direct X, E/T - Visual Studio, MELScript
Summary:  This game is being created by a small team of professors and students. The purpose is to create an FPS-style educational video game that teaches circuit logic. I am the primary developer for the project I am developing a game engine using XNA and C#. I also have created a basic pipeline to design and develop game stages in Maya and output them to the game engine. I also am doing design work for the 2D interfaces as well as helping to design the game play experience and story.  


Net Perspective, College Station, Texas
(None)
Senior Graphics Designer
01/2006-01/2009 
Graphics / ActionScript Programming
Senior Graphics Designer Job Duties:  3D Graphics / Rendering, Internet / Web Programmer, Web / Banners / Flash,
Software Used: ActionScript, Photoshop, Flash, MAYA, 3D Studio Max, CSS, HTML, Mental Ray, JavaScript, PHP, XML
Summary:  My primary responsibility was to create web-based animations and applications using primarily Flash/ActionScript. I created a wide variety of work including site animations, charting apps, and an image editing app.