INDUSTRY: Video Games / Entertainment Software
OCCUPATION: Art / Animation / Graphic Design
(INACTIVE - 8/20/2006 )

Senior Character Modeler

James Bond 007
San Francisco, California - United States

Project:  James Bond 007
Job Duties(s): Modeling (Character), Rigging (Character)
Required Work Auth.: United States
 
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JOB DESCRIPTION AND RESPONSIBILITIES:
Treyarch is looking for a Senior Character Modeler for our upcoming Bond title. The studio recently shipped Ultimate Spider-Man and Call of Duty 2: Big Red One. The studio is focusing on developing and hiring for next gen titles.

Treyarch is located in a recently renovated space in Santa Monica, CA, just minutes from the beach. Team members enjoy playing weekly basketball games, afternoon foosball or working out at the neighboring gym. The studio has Friday morning bagels, stocked kitchens, great benefits.

The Character Modeler will report to the Art Director and work with the Art Director and the rest of the team to help craft a high quality gaming experience.

Duties

-Character modeling (mostly editing and working with 3D scan data)
-Character rigging
-Custom LOD creation
-Work with Lead Shader Artist in creation of characters shaders
-Managing our character modeling team
-Work as a liaison between outside contractors and our team
-Maintain characters validity in-game through out the duration of the project
-Preparing characters for submission to licensees for approvals
REQUIREMENTS:
-Must have shipped a minimum of 1 title as Character Modeler ideally as a lead
-3+ years experience as 3D modeler in games

How to Apply:
Treyarch can only consider art candidates that have samples for review. Please include a web portfolio link with your resume, or submit a sample of your work in either VHS, DVD or CD along with your resume, to:

Treyarch
Attn: Character Modeler
3420 Ocean Park Blvd.
Suite 1000
Santa Monica, CA 90405





DESIRED SKILLS AND PLUSES:
-Shipped titles concurrently on today’s consoles PS2/Xbox/Game Cube
-3D Studio MAX modeler, experience with other 3D packages helpful
-A strong knowledge of human anatomy and muscles structure
-Applicant should be organized, a team player and a proactive communicator
-Solid understanding of game creation limitations and dependencies
-Able to demonstrate leadership skills

Meet us at Siggraph!
The Art Director for Bond will be at the Activision Siggraph booth reviewing candidates for this position:
Tuesday, August 1 from 2:00 - 4:00
Wednesday, August 2 from 10:00 - 12:00
Thursday, August 3 from 12:00 - 2:00