Ubisoft Massive - Malmo, Sweden - Sweden

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3D (Technology) Programmer

Essential Functions

3D (Technology) Programmer to our fantastic Masstech team at Ubisoft Massive
Looking for a great problem solving job and by creative thinking generating AAA games for a worldwide audience in a modern and challenging work environment? Ubisoft Massive is currently looking for 3D (Technology) Programmer. Interested in relocating to wonderful Malmö, Sweden?
If you have a passion for creating games and enjoy working independently within your area of competence whilst simultaneously being a strong team player sharing your knowledge, you might be our next programmer!

Your responsibility will be focused on some or all of these areas; 3D Graphics, Physics, Framework Development, Tools as well as Game features with technical requirements.


Please send work samples (demos, games etc) if you don´t have previous game industry experience or have less work experience.
If you think you´re up to it we look forward to receiving your application. Please state 3D Programmer as reference code.

Ubisoft Massive is a premier producer of games and interactive entertainment for the global market. The company is located in Malmö, Sweden and fully owned by Ubisoft Entertainment, one of the largest publishers in the world.

With more than one hundred passionate game developers, we continue to expand to meet the demands of gamers worldwide. So far this year we have with great success released “World in Conflict: Soviet Assault” – a best-selling action-real time strategy game that further positions us as one of the most prominent development studios in the world.


Other Responsibilities

Required skills and experiences
Do you have excellent C/C++ skills and really good understanding of 3D math? Are you really good at performance sensitive programming (algorithmic and low level optimizations)? Do you rate yourself as best practitioner of Software Engineering principles, e.g. Object oriented programming etc?

Desired Skills

Do you like working with Direct3D?

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