Foundry 42 Ltd is looking for a talented UI Artist to work on our
ground-breaking space-sim, Star Citizen.
At Cloud Imperium Games, we strive to explore and discover innovative
ways to keep the player mentally engaged and immersed in our universe. Part of
this includes our unique approach in how we project various user-interfaces, in
that we display them directly within the game world, in high-fidelity,
seamlessly intertwining with the narrative and fiction. If you’re the type to
easily become excited by the idea of designing for futuristic in-world
projected holographics, AR, spaceship engineering terminals, or heads-up
displays, then this may very well be the perfect position for you!
The ideal candidate will demonstrate through their work, a keen eye
towards functional user interfaces, with a clean and high-end modern visual
aesthetic fitting for our grand sci-fi universe.
within the UI team and assist in defining the look / feel of key
user-interfaces and styles, engaging in all aspects of the design process.
menu systems, buttons, and other necessary UI assets as well as integrate those
assets, iterating directly within the game engine to achieve desired results.
with engineers and other team members in understanding functionality necessary
for implementing various interface / interaction solutions.
UI mock-ups and design solutions to the rest of the UI team.
engage in the collaborative process and provide feedback and suggestions to
fellow team members.
least three or more years of experience in designing user-interfaces for games
and/or other related software mediums.
with software development processes, and working within production deadlines.
showcasing exceptional design skill and affinity toward clean and modern visual
to high degree of experience in Photoshop, Illustrator.
working with version control software (Perforce, or similar).
to clearly articulate reasoning behind design decisions.
driven and proactive, harbouring a deep passion for establishing and
maintaining great user experiences and stunning visual design.
in After Effects, 3D rendering software (e.g. 3DS Max, Cinema4D, etc.), Flash
or other motion graphics software.
in ActionScript and / or similar scripting language.
developing for VR devices.
working within CryEngine.