Senior Environment Artist
The BioWare Label is a division of EA which crafts high quality multiplatform role-playing, MMO and strategy games, focused on emotionally engaging, rich stories with unforgettable characters and vast worlds to discover. Since 1995, BioWare has created some of the world's most critically acclaimed titles and franchises, including Baldur's Gate, Neverwinter Nights, Star Wars: Knights of the Old Republic, Jade Empire, Mass Effect and Dragon Age. BioWare currently operates in eight locations across the world, including Edmonton (Alberta, Canada), Montreal (Quebec, Canada), Austin (Texas), Fairfax (Virginia), San Francisco (California), Los Angeles (California), Sacramento (California) and Galway (Ireland).
BioWare Montreal is now looking for the industry’s top talents to join its team. We remain true to BioWare’s core values, caring as much about the wellbeing of our employees as we do about the quality of our games. We currently are working on Mass Effect, one of the industry’s most beloved and acclaimed franchises. If you want to help us achieve our mission of creating the most emotionally engaging games in the world, and you dream of being part of a dynamic, talented and focused team, now is the time to get onboard!
Environment Modelers build the worlds (both indoor and outdoor) in-game and are responsible for building the geometry of 3D spaces and components, especially organic and inorganic environments. This artist plays an extremely important role in making the game. It's usually their art that gets the initial "WOW" when a gamer first enters the game world. Some of these artists are very technical and create very lifelike photorealistic worlds, while others create amazing new fantasy worlds. Indeed, some Environment Modelers combine the two, using real-world art and tweaking it to look like a more stylized environment. World/Environment Modelers may construct physical form studies or physical models as necessary. These models may be built based on art from concept drawings and/or photographs that are efficient and to correct scale.
A World/Environment Modeler must have a passion for building new and innovative worlds. Their portfolio must demonstrate the following:
•An ability to think in 3D
•Drawings/sketches that display basic skills as well as any modeling and texture work related to objects, buildings, natural terrain, etc.;
•Excellent sense of form, weight (mass), and volume
•Good use of light and shadow;
•Breadth of artistic styles;
•An understanding of optimization;
•Excellent sense of scale and level of finish;
BioWare’s vision is to create, deliver, and evolve the most emotionally engaging games in the world. Apply Now!
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