INDUSTRY: Video Games / Entertainment Software
OCCUPATION: Art / Animation / Graphic Design
(INACTIVE - 8/29/2010 )

Environment Artist

343 Industries-HALO
Redmond, Washington - United States

Project:  343 Industries-HALO
Job Duties(s): 3D Art
Software Utilized: XSI, MAYA
Platform(s): XBOX 360
Genre(s): SHOOTER
Bonus Eligibility: Yes
Relocation: Yes
Required Spoken Language(s): English
Required Work Auth.: United States
Start Date: Immediately
 
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JOB DESCRIPTION AND RESPONSIBILITIES:
Microsoft Game Studios’ Halo team is looking for a sharp eye and a deft hand to help breathe a fresh vision into a new Halo experience. Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our artists. If you are a top talent looking for an exciting, high profile project to challenge you, this is where you need to be. We are looking for a powerhouse artist to create industry leading environments.


RESPONSIBILITIES

- Work closely with the Lead Environment Artist and Designers to realize high quality worlds and locations.
- Work with the lead Environment Artist and Production team to define key milestones
- Actively accepts and provides feedback to peers
- Collaborate with the Lead Environment Artist and technical teams to develop run-time game texture, world object and set design procedures & pipelines
- Makes a significant, direct contribution to the creation of the projects environments, objects, and textures.
- Expert understanding of next-gen game environment development processes, limitations and dependencies
- Excellent communication, time-management and organizational skills.
- Task driven, self-motivated, proactive.
- Works well under deadline.
REQUIREMENTS:
- Art-related degree and/or comparable professional experience
- Exceptional visual and technical understanding in sculpting, 3D modeling & texturing (both high- & low-resolution data)
- Proficient in Maya, 3D Max or XSI
- Mudbox or Zbrush proficiency is a must.

* For PORTFOLIO SUBMISSIONS, please make sure your CreativeHeads.net profile includes the following:
- Examples of High resolution modelling, both organic and Hard Surface.
- Examples of full set design and scene management.
- wireframe and isolated renders of relevant models, isolated texture work examples.
- Demonstrate understanding of Next Generation texturing and use or normal mapping.
- Please include comparison screenshots and/or turn-table of model in wire frame, AO and final rendered image. Please include software used and poly count where applicable.

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