INDUSTRY: Video Games / Entertainment Software
OCCUPATION: Game Designer
(INACTIVE - 8/2/2010 )

Senior Designer – Generalist

Simulations, Mission Rehearsal, Training
Alameda, California - United States

Project:  Simulations, Mission Rehearsal, Training
Job Duties(s): AI Design / Scripting, Asset & Pipeline Management, Conceptual Development / Illustration, Creative Direction, Development Cycle Completion, Game Play / Balancing / Tuning, Level Layout Design , Manage Team, Mission Creation / Walkthroughs, Modeling (Objects / Worlds / Environments) , Multi-player Design, Prototyping / Concepting, Schedule Creation / Pipeline Mgmt, Scripting / Programming
Software Utilized: 3D Studio Max, MAYA, Python, XML, Java, Lua, Windows, Pro Tools
Platform(s): Tools / Utilites, WinNT
Genre(s): 1st Person, ACTION, ADVENTURE, Military / Combat, RTS, Serious Games
Bonus Eligibility: Yes
Relocation: No
Required Spoken Language(s): English
Required Work Auth.: United States
Start Date: Immediately
 
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JOB DESCRIPTION AND RESPONSIBILITIES:
Senior Designer – Generalist
Immediate opening in our Alameda, Ca Studio.
Primary Responsibilities
• Create game design with innovation and creativity
• Work with Producer on Concept Design
• Work with Producer on improving existing game features
• Monitor and communicate with team during development process
• Drive game content implementation, include: text, data, mission and more
• Manage data balancing
REQUIREMENTS:
Qualifications
• BS/BA degree or equivalent professional experience
Minimum 2 years experience on one or more AAA quality products
• Must possess technical writing skill, focusing on clarity and accessibility
• Must self-educate through documents and product use
• Must be able to recognize potential exploits or conflicts relating to game mechanics, while propose/brainstorm appropriate solutions with the systems designers, engineers and design director
• Willingness and ability to meet aggressive deadlines and extraordinary attention to details
• Strong research, analytical and problem solving skills
• Strong oral communication and interpersonal skills (cross-functional team environments)
• Be aware and sensitive to what resources (art, programming) are available, the limits of the game engine and the ability to work within these limits when devising gameplay opportunities and systems
• High level of flexibility with regard to change in direction or/and refinements
• The ability to work within the existing game design, framework and back story to create AAA quality content, systems, and game play
• Experience with scripting languages (Java, Python, LUA, etc) required
DESIRED SKILLS AND PLUSES:
Key Activities can include
• Game feature design
• Feature description (feature design document)
• Systems Design
• Level Design
• Game data implementation
• Lead on game data structure design
• Lead on data balancing
• Work with coder to get all game text in XML file
• Be responsible for text implementation
• Work with Sound Designer to implement sound and music
• Work with Producer to plan feature development