Tools Programmer: Blizzard Entertainment

Animation & VFX / Television / Film - Engineer / Programmer
(INACTIVE - 8/19/2008)
Tools Programmer
Blizzard Entertainment
Irvine, California - United States

Project: Cinematics Team
- Animation (3D), Trailer, Video Game, Visual FX
Software Utilized: 3D Studio Max, API, C, C#, C++, MAYA, MaxScript, MELScript, Renderman, Python, Visual C++, Visual Studio, Visual Studio.net, Win32
Bonus Eligibility: Yes
Relocation: Yes
Start Date: Immediately
Required Spoken Language(s): English
Required Work Auth.: United States

Job Description and Responsibilities:
Blizzard Entertainment is looking for a Cinematic Tools Programmer (T.D.) who would handle the technical needs of the cinematic department. This would include writing custom tools for use by the department as the need arises, and helping to identify areas that can be streamlined by such tools. An ideal candidate would be a highly motivated artist who knows 3DS max extensively and has experience writing custom tools to solve technical problems.
Requirements:
• 3+ Years experience in MaxScript, C/C++, C#, MEL, or other programming languages.
• Strong technical knowledge of 3DS max, Maya or other high end software (3DS max preferred).
• Strong knowledge of character rigging preferred.
• Strong knowledge of dynamic effects, cloth simulations, particle systems, and similar preferred.
• Excellent technical problem solving skills.