INDUSTRY: Video Games / Entertainment Software
OCCUPATION: Engineer / Programmer
(INACTIVE - 5/5/2009 )

Game Prototyping Programmer

Spore
Emeryville, California - United States

Project:  Spore
Job Duties(s): AI / Pathfinding Systems / Collision, Data Structures , Gameplay / Logic / FX, Math / Physics / Algorithms, Network / On-line / Peer-to-peer, Prototyping / Concepting, Shader Writer / Creation
Software Utilized: C++, C
Platform(s): PC, MacOS
Genre(s): ADVENTURE, Fantasy, Futuristic, Sci-Fi
Bonus Eligibility: Yes
Relocation: Yes
Required Spoken Language(s): English
Required Work Auth.: United States
Start Date: Immediately
 
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JOB DESCRIPTION AND RESPONSIBILITIES:
Maxis is seeking an experienced engineer to focus on prototyping and building gameplay systems for an unannounced next-generation simulation game. Maxis offers a fun, creative, and technically challenging environment with excellent compensation and a full range of benefits.


REQUIREMENTS:
* Fluency in C/C++
* Experience with rapid gameplay prototyping
* Strong math skills (linear algebra, trigonometry, etc.)
* Strong data structures, logic, and algorithm skills
* Self-motivation and willingness to pitch in on many areas of game development
* Passion for playing games
DESIRED SKILLS AND PLUSES:
* 5+ years of game coding experience on at least one shipped title
* Computer science/mathematics/physics or related degree
* Experience with AI programming
* Experience working on networked games
* Experience with code and algorithmic optimization to improve performance
* Experience with shader and/or graphics effects programming