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INDUSTRY:
Video Games / Entertainment Software
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OCCUPATION:
Art / Animation / Graphic Design
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(INACTIVE - 6/18/2009 )
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Cinematics Director
Copernicus
USA, Massachusetts - United States
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Project:
Copernicus
Job Duties(s): Cinematics, Creative Direction
Software Utilized: Photoshop, MAYA, UnrealEd
Platform(s): PC
Genre(s): MMO
Required Spoken Language(s): English
Required Work Auth.: United States
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JOB DESCRIPTION AND RESPONSIBILITIES:
Would you like to become part of the team that includes the creative visionaries behind Drizzt Do’Urden and Spawn? 38 Studios is currently seeking an experienced Cinematics Director to join our art department. This is a full-time position with competitive salary, full benefits and 401k, and the chance to be part of online gaming history!
Position Responsibilities
* Creation of cinematic sequences to the highest quality standards for interactive gaming; this includes both story driven cinematics and elements of game play that require cinematic presentation.
* Overseeing all creative aspects of cinematic production, including the direction of the storyboarding process, workload estimates, blocking direction, and final cinematic presentation.
* Produce art that adheres to a unified studio art vision.
* Collaborate closely with Art Director, Animation Lead, Character Lead, Environment Lead, Design Department and Marketing Department to achieve the best possible fusion of storytelling and aesthetics.
* Establish cinematic production pipeline, protocols, and tools.
* Develop Cinematic Department staff, set and maintain schedules.
* Identify and address risks in the production pipeline.
* Work in conjunction with established pipelines and procedures for game art production, and help to identify additional processes and art tools necessary to do so efficiently.
* Promote a productive and energetic culture within the team and studio.
REQUIREMENTS:
Knowledge, skills & ability requirements
* Knowledge: Strong understanding of cinematic principles (camera direction, editing, lens, etc.). Knowledge and experience with a variety of 2D and 3D software packages, including expert knowledge of Photoshop, Maya, and Unreal. Skill in 3DStudio Max will be considered. Range of interests in cinematic style from live action to CG to 2D animation, etc. Must be able to demonstrate a strong, hands-on knowledge of art creation tools and production experience.
* Competencies: Exceptional artistic abilities, ideally across a variety of media, both traditional and electronic. Animation and storyboarding skills a plus. Strong time management and organization skills with a proven ability to prioritize, solve problems, and meet deadlines. Able to collaborate with other game team leads in a deadline-driven environment. Effective self-tasker. Firm understanding of art production pipelines, ideally within a game development environment. Excellent oral and written communication skills.
* Experience: Expected minimum 4 to 6 years of applicable industry experience with at least two completed products as an Artist and one completed product as a Lead.