INDUSTRY: Video Games / Entertainment Software
OCCUPATION: Art / Animation / Graphic Design
(INACTIVE - 9/3/2009 )

Cinematic Modeler (In-House Contract)

Cinematics Department
Irvine, California - United States

Project:  Cinematics Department
Job Duties(s): 2D Art / Graphic Design, 3D Art, Character Design, Cinematics, Conceptual Development / Illustration, Modeling (Character), Modeling (High Poly), Modeling (Objects / Worlds / Environments) , Texture Mapping, Texturing / 2D / Painting
Software Utilized: 3D Studio Max, MAYA, ZBrush, Mudbox
Platform(s): PC, MacOS
Genre(s): Fantasy, Sci-Fi
Bonus Eligibility: No
Relocation: Yes
Required Spoken Language(s): English
Required Work Auth.: United States
Start Date: Immediately
 
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JOB DESCRIPTION AND RESPONSIBILITIES:
Blizzard Entertainment is looking for a talented contract 3D modeler/texture artist to assist our cinematics team. The cinematic modeler will be skilled at realistically modeling and texturing high-polygon characters, sets and environmental elements for use in our famed cinematic sequences.
REQUIREMENTS:
• Great eye for anatomy
• Excellent 3D modeling/texturing skills (demonstrated in a demo reel)
• Skill in modeling high-resolution objects in 3D software such as 3DS Max and Maya
• Experience with 3D sculpting software such as Zbrush and Mudbox
• Fluency in Photoshop
• Ability to fine-tune work at the pixel level
• Outstanding eye for light, shade, color, and detail in creating texture maps
• Ability to work well in a team environment and be open to direction
• Passion for film, animation, and games
DESIRED SKILLS AND PLUSES:
• Previous experience modeling/texturing high-polygon art in the game or movie industries
• Strong foundation in the traditional arts, including but not limited to figure drawing and environmental and/or architectural illustration
• Experience with Maya/Renderman pipeline as an artist