Cinematic Modeler (In-House Contract): Blizzard Entertainment

Video Games / Entertainment Software - Art / Animation / Graphic Design
(INACTIVE - 8/6/2008)
Cinematic Modeler (In-House Contract)
Blizzard Entertainment
Irvine, California - United States

Platforms: PC, MacOS
Project: Cinematics Department
Bonus Eligibility: No
Relocation: Yes
Start Date: Immediately
Required Spoken Language(s): English
Required Work Auth.: United States

Job Description and Responsibilities:
Blizzard Entertainment is looking for a talented contract 3D modeler/texture artist to assist our cinematics team. The cinematic modeler will be skilled at realistically modeling and texturing high-polygon characters, sets and environmental elements for use in our famed cinematic sequences.
Requirements:
• Great eye for anatomy
• Excellent 3D modeling/texturing skills (demonstrated in a demo reel)
• Skill in modeling high-resolution objects in 3D software such as 3DS Max and Maya
• Experience with 3D sculpting software such as Zbrush and Mudbox
• Fluency in Photoshop
• Ability to fine-tune work at the pixel level
• Outstanding eye for light, shade, color, and detail in creating texture maps
• Ability to work well in a team environment and be open to direction
• Passion for film, animation, and games
Desired Skills and Pluses:
• Previous experience modeling/texturing high-polygon art in the game or movie industries
• Strong foundation in the traditional arts, including but not limited to figure drawing and environmental and/or architectural illustration
• Experience with Maya/Renderman pipeline as an artist