3D Character/Weapon Artist: Blizzard Entertainment

Video Games / Entertainment Software - Art / Animation / Graphic Design
(INACTIVE - 8/19/2008)
3D Character/Weapon Artist
Blizzard Entertainment
Irvine, California - United States

Platforms: PC
Project: Wow
Bonus Eligibility: Yes
Relocation: Yes
Start Date: Immediately
Required Spoken Language(s): English
Required Work Auth.: United States

Job Description and Responsibilities:
Blizzard Entertainment is looking for an exceptionally skilled 3D Character/Weapon Artist to work on World of Warcraft, the award winning MMORPG. The ideal candidate has experience modeling and texturing a diverse visual range of characters, weapons, and armor. A solid grasp of form, structure, color, and light for both 2D and 3D art assets is essential. The Character/Weapon Artist must be skilled in another form of art production as well – illustration, modeling, texturing, animation, concept drawing – and be well-versed in related tools such as 3DS Max, Photoshop, etc. The ideal candidate also works well in an environment with peers that are passionate about making great games.

Requirements:
• 3+ years experience in game development modeling and texturing characters and/or weapons using 3DS Max and Photoshop (or equivalent 3D and 2D programs).
• An exceptional understanding of human anatomy and a creative imagination with a keen eye towards form, shape, structure, and silhouette in regards to modeling.
• Superior eye for light, shade, color and detail in creating digitally painted texture maps.
• Self-driven, good communicator and a great team-player.
• A passion for games.
• Skill in one or more of the related creation tasks: illustration, modeling, texturing, animation, concept drawing
• Able to work full-time in the Irvine, California area.
Desired Skills and Pluses:
• Have shipped AAA PC or console titles as a 3D character artist.
• Strong foundation in the traditional arts, including but not limited to figure drawing and illustration.
• A passion for developing online games.
• Understanding of the visual style of World of Warcraft and a passion to push it to the next level.

No follow-up calls or e-mails, please. This is a full-time position in Irvine, CA; internships and part-time positions are not available at this time.

Online portfolio/demo equivalent with resume accepted and preferred at kcarvalho@blizzard.com. Please reference this job in the subject heading.