3D Character/ Weapons Artist: Blizzard Entertainment
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- Job Description and Responsibilities:
- 3D Character/Weapons Artist
Blizzard Entertainment is looking for an exceptionally skilled 3D Character/Weapon Artist to work on World of Warcraft, the award winning MMORPG. The ideal candidate has experience modeling and texturing a diverse visual range of characters, weapons, and armor. A solid grasp of form, structure, color, and light for both 2D and 3D art assets is essential. The Character/Weapon Artist must be skilled in another form of art production as well – illustration, modeling, texturing, animation, concept drawing – and be well-versed in related tools such as 3DS Max, Photoshop, etc. The ideal candidate also works well in an environment with peers that are passionate about making great games.
- Requirements:
- Requirements
3+ years experience in game development modeling and texturing characters and/or weapons using 3DS Max and Photoshop (or equivalent 3D and 2D programs).
An exceptional understanding of human anatomy and a creative imagination with a keen eye towards form, shape, structure, and silhouette in regards to modeling.
Superior eye for light, shade, color and detail in creating digitally painted texture maps.
Self-driven, good communicator and a great team-player.
A passion for games.
Skill in one or more of the related creation tasks: illustration, modeling, texturing, animation, concept drawing
Able to work full-time in the Irvine, California area.
- Desired Skills and Pluses:
- Pluses
Have shipped AAA PC or console titles as a 3D character artist.
Strong foundation in the traditional arts, including but not limited to figure drawing and illustration.
A passion for developing online games.
Understanding of the visual style of World of Warcraft and a passion to push it to the next level.
