INDUSTRY: Animation & VFX / Television / Film
OCCUPATION: Art / Animation / Graphic Design
(ACTIVE - 7/23/2010 )

Rigger (Max and/or Maya)

Pixomondo Los Angeles
Santa Monica, California - United States

Project:  Pixomondo Los Angeles
Job Duties(s): Rigging (Character), Skeletal systems, Skinning / Weighting Meshes
Software Utilized: 3D Studio Max, MAYA
Genre(s): Feature Film, Television, Visual FX
Bonus Eligibility: No
Relocation: No
Required Spoken Language(s): English
Required Work Auth.: United States
Start Date: Immediately
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JOB DESCRIPTION AND RESPONSIBILITIES:
Experience on Feature Film, Commercial and/or Television projects.
REQUIREMENTS:
- 4+ years of working experience or an extraordinary demo reel
- Strong experience in rigging human and/or creatures
- Excellent attention to detail
- Ability to meet deadlines
- Strong communicational and interpersonal skills
- Ability to work in a strong team environment
DESIRED SKILLS AND PLUSES:
-Maya
-3D Studio Max a plus