INDUSTRY: Software / Tools / Technology
OCCUPATION: Engineer / Programmer
(ACTIVE - 7/21/2010 )

Graphics Software Engineer

Santa Clara, California - United States

Job Duties(s): 3D Graphics / Rendering, Math / Physics / Algorithms, Realtime Programming, Shader Writer / Creation
Software Utilized: C++, C, API
Required Spoken Language(s): English
Required Work Auth.: United States
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JOB DESCRIPTION AND RESPONSIBILITIES:
GRAPHICS SOFTWARE ENGINEER

This is a position in NVIDIA's Demo Development team. Our charter is to create compelling software demonstrations of new NVIDIA GPUs. We pursue graphic and physical simulation innovations that have never been done in a real-time interactive environment
REQUIREMENTS:
MINIMUM REQUIREMENTS:
- Minimum of BS in Computer Science, Engineering or equivalent degree.
- Software engineer with at least 2 years of working experience in 3D Graphics Software/Applications development
- Ideal candidates would have experience working with real time software (game) engines, and working closely with an art content team.
- Experience with shader writing is very desirable.
- Experience or strong aptitude in 3D graphics algorithms and real-time rendering techniques.
- Knowledge of linear algebra, vector calculus, and mathematics related to 3D graphics.
- Expertise in C/C++ programming and general software engineering/architecture skills.
- Experience with Windows GUI / System programming APIs.
- Candidates must have excellent verbal and written communication skills.